You can change the way built-in surfaces in your property look by using the World Texture Editor tool. To access WTE:

  1. Navigate to the property you want to decorate in the virtual world
  2. Click the drop-down menu button. It looks like a down-arrow and is located in the button menu in the upper-right corner, where your mini-avatar is
  3. Click World Texture Editor





Tools

From top left down, then top right down

  • Selection Tool: This tool allows you to select one chunk of surface to edit. Once a chunk is selected, it can be repositioned, resized, rotated, and retextured
  • Eyedropper: Use this tool on any surface to select its texture. Now you can use the paint or fill tools to apply that texture to other surfaces without having to find it in the Texture Library first
  • Bucket Fill: Once you've selected a texture, you can use this tool to apply it to all surfaces that have the same texture applied. So if you have a whole bunch of blue brick surfaces, using the bucketfill on one of them to re-texture ALL blue brick surfaces with the new texture
  • Paint Brush: The paint brush allows you to apply textures to one surface at a time
  • Apply / Check Mark: This applies the changes you've made during the editing session. The instance will refresh once you apply the changes
  • Undo One: This button will undo the last change you made
  • Undo All: This button will undo ALL changes made during this editing session
  • Reset Bomb: This will reset the instance to its default textures. It will undo all texture changes ever made to this region, leaving it the way it was when you first purchased it




Position, Scale & Rotate

Use the selection tool to select a surface. Once the surface is selected, you can edit the texture that is applied to it by repositioning it, changing its scale, and rotating it.


The Position tab allows you to move the texture along the X or Y axis. This is useful if you want textures to line up nicely across multiple surfaces, or if you want a patterned texture to show up a particular way on a surface.


The Scale tab allows you to set the X axis and Y axis scales. Check the 'Uniform Scale' box to automatically match the Y axis scale to any value you enter for the X axis.


The Rotate tab allows you to rotate the texture by 90 degree angles. This is useful if a texture has lines or a pattern on it, or you want to line it up with neighbouring surfaces. Currently, the 'Free Rotate' button is broken and may cause your 3D browser to crash.





Texture Library

The Texture Library is where you can view all available textures that can be applied to a surface. 


Click the headings to see the textures that belong to that category. Click again to minimize the category.


Click a texture to see a preview in the Texture Preview pane. If you have a surface selected, this will apply the texture to that surface. If you don't have a surface selected, this will simply allow you to preview the texture. You can then use the bucket fill or paint brush tools to apply it to surfaces.


Click the expand button in the bottom-right of the preview pan to see a larger preview of the texture.